And now to your regularly scheduled programming. This is going to be a longer story, which is why I decided to partition the showing of it into chunks that are laxly manageable for me to write. I’m hoping to maybe fool myself into thinking I’m doing a variety of things, by oscillating between the two projects, the game and this story. It’s just, that doing the same thing all the time quickly gets boring, and while I can keep doing boring things for quite a time, there’s just so much out there to do, that can be pleasurable and does not have to be boring. Anyway, This here is also my first step into LaTeX, which I’m already beginning to love. What I’m doing with it here is likely a bold underuse, but I’m training on the use of it for other areas of my life. If you don’t know what it is, and you ever felt there was too little programming in using regular text editors, give it a try. It’s pretty and challenging.
Going back on topic, the story I’m presenting here right now is one of a Plague Doctor roaming the countryside in a time period I haven’t pinpointed yet. I take it the first few chapters will be mostly character reveal, then possibly some human drama, and only then will the obstacle be presented. What I’m trying to say is, this will be a slow-burner. I’ll likely be deploying the story onto this blog chapter by chapter, because for now, they seem to be doing a steady 1.5k words. If they’ll tend to go shorter, I’ll try for the updates to keep a steady amount of words.
I personally don’t want to say all too much about the substance of the story itself, because I have so many ideas planned that I don’t want to spoil/overhype the reading of the coming chapters. I want the reader to be a relatively blank slate when reading, in contrast with the short stories I wrote beforehands, where this veiling of story points varied. I’ll likely create a summary of what I tried to imbue into the text by the end of my journey to its creation.